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From: pockets@d2.com (Sean Cunningham)
Message-Id: <9408022308.AA14304@arcadia.d2.com>
Subject: Re: Render Settings
To: lightwave-l@netcom.com
Date: Tue, 2 Aug 1994 16:08:56 -0700 (PDT)
In-Reply-To: <199408022005.NAA23637@jobe.shell.portal.com> from "Allen D Hastings" at Aug 2, 94 01:05:17 pm
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:)
:) >Do Babylon-5, SeaQuest or Robocop render using trace shadows, reflection and
:) >refraction?
:)
:) In Babylon 5, almost every scene uses ray traced shadows. Ray traced
:) reflection and refraction are rarely needed in actual production work.
:) I'm sure John Gross will tell you what they use in seaQuest.
:)
Why is this? From the test renders that I've done so far your shadow maps
look great, and are quite fast. Why spend the extra cycles doing "real"
shadows when that horsepower could be put to use for something useful like
more antialiasing and DOF effects.
To shadow map is the only option when using prman and there is
certainly a hefty body of work out there turned out by this package to
support the idea of realistic "fake" shadows. If something looks correct,